How an OBJ differs from the STL a slicer opens

An OBJ stores vertices, faces, and texture coordinates as text. A typical export is the mesh only. Material settings live in a separate MTL file, and textures are separate images. This converter reads one OBJ. It uses the geometry in that file and ignores an external MTL and external textures. Color from a companion material file does not enter the STL.
An STL stores facets. Each facet is three vertices, sometimes with a face normal. It has no MTL, no texture images, and no vertex colors from a side file. UltiMaker Cura, PrusaSlicer, Bambu Studio, and OrcaSlicer import it as surface geometry. Printer profile, layer height, and supports are chosen in the slicer after import.
Use this page when the OBJ is the model you already have and the next application is a slicer. Keep the OBJ, the MTL, and the textures together when you still need appearance in a desktop 3D tool.
