
Character prerequisites for animation retargeting
Existing skeleton: Your character must already possess a bipedal bone hierarchy. If your character is a static mesh without bones, pass it through Auto Rigging first.
Humanoid joint correspondence: The character should follow standard biped anatomy (head, neck, spine, arms, legs).
Embedded rest pose: A clean T-pose or A-pose rest state ensures accurate rotational offsets during the retargeting calculation.




