
Why component-level 3D segmentation matters
Generative 3D tools and photogrammetry scans frequently output single, fused meshes. Manual face-loop selection and mesh separation can take hours. AI part segmentation accelerates this phase:
glTF Node Hierarchy: Separated parts are organized as distinct mesh nodes in the output
.glb. In software like Blender, Unity, or Unreal Engine, you can select, transform, or hide individual pieces after importing the GLB with a supported importer.Independent Material Channels: Apply distinct PBR shaders, emissive glows, or transparency settings to specific sub-parts without complex vertex grouping.
Modular Kitbashing: Extract wheels, weapons, furniture legs, or mechanical panels to build reusable component libraries for rapid scene dressing.
Foundation for Kinematics: Partitioning stationary bases from moving lids, drawers, or wheels is the essential first step before adding mechanical motion with Animate Parts.









