NovaGen3D tools
Choose your starting point.
From a first idea to a model in motion. Each tool has its own workspace, with a guide to help you begin.
Create
Refine
Animate
Animate Parts
Add joints and motion to parts of an existing GLB model using a description of the movement and constraints.
Auto Rigging
Give a character model a skeleton and skinning so animation tools can pose it.
Preset Animations
Pick motions from the library and apply them to a character that already has a skeleton.